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[Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos

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http://www.unseen64.netsource:... http://www.navgtr.org/"Nintend... 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A Sega of Japan hardware team was sent to evaluate the chip's capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design, apparently in part due to internal problems between Sega of Japan and Sega of America.In the early stages of development the Nintendo 64 was referred to by the code name "Project Reality"[3]. This monicker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. When unveiled to the public on November 24, 1995, the console was introduced as the Nintendo Ultra 64[4] at the 7th Annual Shoshinkai Software Exhibition in Japan." - [wikipedia]

Channel: Gaming
Uploaded: January 1, 1970 at 12:59 am
Author: monokoma

Length: 03:33
Rating: 4.74
Views: 139725

Tags: 1994  1995  64  beta  demo  DS  GameCube  graphics  Mario  N64  NES  nintendo  proto  shark  silicon  Super  tech  ultra  Wii  Zelda  

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Flamesofame (January 1, 1970 at 12:59 am)
danger zone???
Moto200Alt (January 1, 1970 at 12:59 am)
Back then CDs were much slower and could hold less data due to limited compression techniques.Ever read the minimum requirements of an old 90's PC game? It requires you to have a x2 drive, and recommends x4. Now we have x52 in standard. Also, not always CD had 700MB of capacity.Watch a Philips CD-i commercial, and they'll show you how horrible movies looked on CDs in the early 90's.
ElectriceGA (January 1, 1970 at 12:59 am)
Yeah, that's the best now. But you have to look back twelve years, when CDs were relatively young and their technology wasn't as developed as it is now. Paks win in the early 1990s.
clinch44 (January 1, 1970 at 12:59 am)
i remember the 1995 release date i was mad when they push it way back to 96
godoakos18 (January 1, 1970 at 12:59 am)
Yes, you're right, that is no question about the loading times, but...er...space and quality.CD wins. But look at us, still talking about CD when Blu-Ray is about to take over DVD which took over CD which took over Cartridges :D
XavierDemitri (January 1, 1970 at 12:59 am)
Man! I remember as a kid, Playing the N64 And thinking the graphics were amazing! But now it looks horrible!And trust me people... You think games look good now?Wait a few years, You'll be amazed.
tommarques (January 1, 1970 at 12:59 am)
In 1995 was. Do you remember the loading screens on PS one? I do. And on N64? It hadn't.
godoakos18 (January 1, 1970 at 12:59 am)
"This is only possible on cartridges because CD-R is too slow" I mean...FAIL
Samson1091 (January 1, 1970 at 12:59 am)
That is what you call trying to be a salesman.. a stupid one.
airraideagle (January 1, 1970 at 12:59 am)
None of these game/demos are running on N64, or N64 dev-kids or N64 prototypes.They are real-time, but realtime only on SGI Onyx RealityEngine machines costing $100,000 and up.Also, the N64 could not run this stuff at 60 frames per second. It would only be able to do about 30 FPS, at 1/4 the resolution, with lower polygon count.